Archive for October, 2004

BeCKS v2 in HTML

Saturday, October 23rd, 2004

Bethyaga’s Complete Karma System for Shadowrun Third Edition is now available in HTML format. This complete character generation system uses standard Shadowrun Karma for construction of all characters, reducing the min-maxing ability that both the Points and Priority systems allow for.

Also included is a link to the French translation of BeCKS v2 - if you know of any other translations, leave a comment and we’ll add them to the article!

Relaunch!

Wednesday, October 20th, 2004

The new Shadowrun Supplemental site is now live - we’ve bug-tested it a fair bit, but if you notice anything out of the ordinary, please leave a comment or send us an email.

If you use a RSS Aggregator, you can keep track of Shadowrun Supplemental news via our RSS Feed - or, of course, you can just keep checking back here!

If you are a LiveJournal user you can easily read our news by adding sr_supplemental to your friends list.

We hope to have our first release in the revised schedule ready for November 3rd.

Over the next few weeks we’ll also be building a searchable index of previous articles, and also getting BeCKS v2 online in HTML format!

Changing Times

Saturday, October 16th, 2004

Well, this is a bit of a pre-announcement, but here we go: Due to the way real life works, we are abandoning - at least for the forseeable future - the “magazine” concept. That is to say, instead of publishing a handful of articles together as one release, we are going to publish individual articles on a “when they’re ready” basis, still under the banner of The Shadowrun Supplemental. We will aim to have very little lag - a day or two at most - between posting the PDF and HTML versions of an article.

This will, hopefully, eliminate many of the bottlenecks that have plagued the magazine for years. Instead of taking 100+ man hours [often spread over several months, in our available time] to put together a 20-30 page magazine, we’ll focus on one article/piece at a time. Some articles will be small - a page or two - while others will run longer. In many ways, this is easier on us - we no longer have to worry about finding enough good articles at one time to compile into the magazine, and we don’t have to worry about an extra-large article overshadowing the rest of the magazine, etc.

We have no set publishing schedule - I’d like to have something new online every other week, but I do not know if that’s currently feasible. However, this will enable us to publish reviews and other such material in a much more timely manner.

We currently do have a backlog of articles, however our Submission Guidelines have been revised to reflect our new publishing plans.