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Editorial Verbiage
Adam Jury [ adamj@dumpshock.com ]

Have Your Say

Just as important as the people who create are the people who consume - so please, let us know what you think of The Shadowrun Supplemental. There's a small survey to fill out available at http://tss.dumpshock.com/feedback_16.html, and you can always email the editorial team at tss@dumpshock.com. Your feedback is always appreciated!

Okay, so I blew it. I was so happy about us getting out issue #15 on time that I didn't concentrate enough on the advance work that should have been done for #16, so that's what helped contribute to the delay. So in this-abbreviated for space concerns-Editorial Verbiage, I'll explain exactly why the magazine got pushed back, why we're pushing Issue #17 into January, and we'll look at some of the feedback from Issue #15.

Doing a magazine isn't as simple as some people think. It's not a simple project of building Issue #1, then working on #2, and #3 and on and on. You need to be working on editing articles for #1, #2 and #3 while soliciting articles for #4, #5 and #6, and asking artists to come up with art that fits with the articles you have planned for #1, #2 and #3, and you have to do all of this work for future issues while keeping a focus on getting the current issue ready for publication. And during all of this, you've got to watch the feedback coming in, so the people who read #1, #8 and #14 are still going to download #16.

And when we re-launched the magazine in the monthly format with Issue #14, we--mostly me--made the mistake of not working far enough ahead. So our stack of unedited articles is quite large (Well, quite large compared to our normal stack... it's still not as large as I would like), and the stack of edited articles is mostly depleted.

We had to delay this issue to get it out on time-quite simply, I've been bogged down with work, both online and off, and I just didn't have the time to finish this issue on time. But we need to delay next issue also, to deal with that pesky pile of unedited articles. Once we've reduced that pile of articles down to the ones we want to publish, then we can move forward with assigning them to issues, soliciting art, and doing layout. Also, with (hopefully) no articles left in the unedited pile, it means authors will get feedback sooner after sending their article in, because instead of going to the bottom of a pile, it will go on top of an empty one.

I hope this adequately explains why we've had to delay this issue and the next issue. We're still in the process of learning new habits to accomodate the new schedule, and I'm in the process of unlearning bad habits that I learned in the first 13 issues of the magazine...

Please note that none of the above means "We're swamped with submissions and can't take anymore!" We're still-always-in need of submissions, especially for our multi-author columns. Our backlog of unedited items for The Cluttered Datastore, Tai's Magical Goodies and Places to Go, People to See is also almost completely depleted, and we need submissions so these articles can continue appearing on a regular basis.


On the feedback side, there seems to be a strong demand for articles just about the world of Shadowrun and the things inside it. I think this issue's article on Soy Processing Units and last issue's article on Baseball in 2062 are the sort of things that people mean when they say "world" articles, although the term is rather ambiguous. Requests for "non-combat non-running gear" are also fairly common.

Also often requested are more NPCs and Plot Hooks. We're going to hit this request in as many ways as possible: We're adding plot hooks to some articles that didn't have them previously (Like The Corporate Review and Places to Go, People To See.) Also, we're hoping to publish more full-sized adventures-even if you don't use the adventure Runaway Joe in this issue, the four NPCs and three NPC archetypes could be used in any other game session that involves organized crime.

Well, I've run out of space-enjoy the magazine!

Staff
Editor-in-Chief: Adam Jury [ adamj@dumpshock.com ]
Assistant Editor: Elissa Carey [ elissa@dumpshock.com ]
Lifesaver: Pamela Zerbinos [ pam@dumpshock.com ]
Contributing Editors
Robyn King-Nitschke [ winterhawk@magespace.net ]
Art
Cover: Drea O'Dare [ drea@supergoth.com ] http://www.supergoth.com
Interior: Alexandre van Chestein [ havoc@videotron.ca ] http://pages.infinit.net/havochq/

Submission Guidelines

Our submission guidelines are also available on the web at http://tss.dumpshock.com/guidelines.html

General Guidelines

The following guidelines apply for both written and artistic submissions. All submissions and submission inquiries should be sent by email to tss@dumpshock.com

  1. All submissions should relate to Shadowrun in some way. Submissions that fit more generally in the 'cyberpunk' genre may also be accepted, but submissions that are oriented toward other cyberpunk genre roleplaying games are probably better submitted to a magazine or website devoted to them. We prefer that submissions are 'original' to The Shadowrun Supplemental-that is, that they haven't seen widespread distribution on another website already. We're flexible, though-if an article has been posted to a message board or mailing list so you can gather feedback on it, that's generally fine. When in doubt, ask us!
  2. You must be the legal owner of the work to submit something, and you remain responsible for your work.
  3. You retain all copyright to your material, but grant The Shadowrun Supplemental the right to edit your work before publication, and perpetual online rights to publish your work online and to edit/update it as necessary. You may republish any such material online, but we appreciate it if you give credit and provide a link to The Shadowrun Supplemental as the original place of publication.
  4. All submissions should include the author's email address and real name. Neither of them need to be published, but we need to have them. If you wish to have your email address suppressed or your work credited to a handle, include that information in your email message.
  5. No payment or compensation is available (unfortunately) for authors or artists.
  6. All authors and artists should recieve an email within 7 days about the status of the article. If you do not recieve a reply within 14 days please send a follow-up email to us.

Written Submissions

  1. All submissions should be sent by email - please put '[SUBMISSION] Name of Submission' in the subject line of your email. For example: '[SUBMISSION] Firearm Prices the Sensible Way'.
  2. Submissions should be either included in the body of the email message, or attached as a .RTF, .DOC, or .TXT file. If you are unable to send a file in these formats, please email to ask for further instructions. If you have graphics that belong with the article - such as maps or character illustrations, please see the Art Submission guidelines.
  3. Please keep formatting to your documents minimal-bold, italics, and simple tables are fine and is generally all that's necessary.
  4. If possible, please follow our Style Sheet, available at http://tss.dumpshock.com/style.html

Art Submissions

  1. All submissions should be sent by email - please put '[ART SUBMISSION] Name of Submission' in the subject line of your email. For example: '[ART SUBMISSION] Resturant Maps'.
  2. All forms of artwork are acceptable- hand drawn, computer generated, computer modified photographs, etc.
  3. Images should be in at least 300DPI format, 150 minimum. .TIF format is preferred, but .GIF, .JPG, and .BMP are all acceptable. Please email to ask about other formats.
  4. All graphics must include the artist's signature or other defining mark.

The Wantlist

Some semi-specific things that we would like to see submitted for future issues of The Shadowrun Supplemental include:

  • Places to Go, People to See - We're eagerly looking for more NPCs and Locations to fill out this column.
  • Tai's Magical Goodies - Our new/revived Magic column, home for spells, adept powers, totems, and other magical mayhem!
  • Organizations - gangs, smugglers, initiatory groups, policlubs.
  • Adventures - short adventures, especially focusing on Year of the Comet events.