Editorial Verbiage
Adam Jury [ adamj@dumpshock.com ]
Okay, so I blew it. I was so happy about us getting out issue #15 on time that I didn't concentrate enough on the advance work that should have been done for #16, so that's what helped contribute to the delay. So in this-abbreviated for space concerns-Editorial Verbiage, I'll explain exactly why the magazine got pushed back, why we're pushing Issue #17 into January, and we'll look at some of the feedback from Issue #15. Doing a magazine isn't as simple as some people think. It's not a simple project of building Issue #1, then working on #2, and #3 and on and on. You need to be working on editing articles for #1, #2 and #3 while soliciting articles for #4, #5 and #6, and asking artists to come up with art that fits with the articles you have planned for #1, #2 and #3, and you have to do all of this work for future issues while keeping a focus on getting the current issue ready for publication. And during all of this, you've got to watch the feedback coming in, so the people who read #1, #8 and #14 are still going to download #16. And when we re-launched the magazine in the monthly format with Issue #14, we--mostly me--made the mistake of not working far enough ahead. So our stack of unedited articles is quite large (Well, quite large compared to our normal stack... it's still not as large as I would like), and the stack of edited articles is mostly depleted. We had to delay this issue to get it out on time-quite simply, I've been bogged down with work, both online and off, and I just didn't have the time to finish this issue on time. But we need to delay next issue also, to deal with that pesky pile of unedited articles. Once we've reduced that pile of articles down to the ones we want to publish, then we can move forward with assigning them to issues, soliciting art, and doing layout. Also, with (hopefully) no articles left in the unedited pile, it means authors will get feedback sooner after sending their article in, because instead of going to the bottom of a pile, it will go on top of an empty one. I hope this adequately explains why we've had to delay this issue and the next issue. We're still in the process of learning new habits to accomodate the new schedule, and I'm in the process of unlearning bad habits that I learned in the first 13 issues of the magazine... Please note that none of the above means "We're swamped with submissions and can't take anymore!" We're still-always-in need of submissions, especially for our multi-author columns. Our backlog of unedited items for The Cluttered Datastore, Tai's Magical Goodies and Places to Go, People to See is also almost completely depleted, and we need submissions so these articles can continue appearing on a regular basis. On the feedback side, there seems to be a strong demand for articles just about the world of Shadowrun and the things inside it. I think this issue's article on Soy Processing Units and last issue's article on Baseball in 2062 are the sort of things that people mean when they say "world" articles, although the term is rather ambiguous. Requests for "non-combat non-running gear" are also fairly common. Also often requested are more NPCs and Plot Hooks. We're going to hit this request in as many ways as possible: We're adding plot hooks to some articles that didn't have them previously (Like The Corporate Review and Places to Go, People To See.) Also, we're hoping to publish more full-sized adventures-even if you don't use the adventure Runaway Joe in this issue, the four NPCs and three NPC archetypes could be used in any other game session that involves organized crime. Well, I've run out of space-enjoy the magazine!
Submission Guidelines Our submission guidelines are also available on the web at http://tss.dumpshock.com/guidelines.html General Guidelines The following guidelines apply for both written and artistic submissions. All submissions and submission inquiries should be sent by email to tss@dumpshock.com
Written Submissions
Art Submissions
The Wantlist Some semi-specific things that we would like to see submitted for future issues of The Shadowrun Supplemental include:
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