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Tai's Magical Goodies is the the home of magical items of all sorts, from Spells to adept Powers to Totems to other magical items. Tai's Magical Goodies is open to submissions from anyone-the Submission Guidelines are available at http://tss.dumpshock.com/guidelines.html The contributors this issue are Travis Heldibridle [antithesis@mindspring.com], and Adam Green [Psykoguy_13@hotmail.com]. Essence Kitten
Attributes
Running Speed: Quickness x 5 Powers Appearance Weaknesses Catnip Phobia Special Power Descriptions Mind Control Cuteness Shapechange Paralyze Reproduction » Everyone, today, seems to have a story to tell. Charm Foci Melissa wasn't a mage. She didn't know any magic users. She was, however, wet through and through and needed to get out of the rain, and the little talismonger shop just happened to be the first door she came to. She walked around the small store, trying to avoid the gaze of the Haitian woman behind the counter. She peered at odd carvings and wrinkled her nose at the pungent stench of small cloth bags holding dried herbs. As she rounded the corner of the small shelves in the center of the room she felt a hand clasp her arm. She jumped back and cried out, but the hand held on. She looked up to see the Haitian woman holding onto her arm and glaring at her. She thought the woman might accuse her of shoplifting and she attempted to protest but found her throat dry and her mouth unable to form the words she wanted to say. "Take this," The old woman said "It will bring you luck." The woman held out a small silver medallion on a leather thong. On one side the crude shape of a snake had been carved into the silver. "I... I don't have any money," Melissa stammered. "I'm not asking for none," replied the old woman as she placed the medallion in Melissa's hand and firmly folded her fingers around it. Melissa bolted for the door and ran back out into the rain, afraid and confused. She ran for blocks before slowing to a walk. She would rather get wet again than spend another minute with that crazy old hag. After a few minutes of walking she stopped and looked down into her palm, and seemed shocked to see the medallion. After contemplating it for a minute she pulled the leather strap over her head and tucked the little medallion into her shirt. » We've all heard stories like that. Someone is
in a little shop by chance and the old man or woman behind the counter
offers him or her a mysterious gift. Is it an urban legend? I thought
so, but then my friend Melissa showed me the necklace and told me her
amazing story. Three weeks after the encounter in the shop, Missy was
caught in the crossfire of a gang war. A fireball hit her, and other bystanders.
Everyone else was burned to a crisp, but Missy didn't have so much as
a scorch on her. She attributes her second chance at life to the medallion. » How could that be? I thought a mage had to be
within line of sight to offer that sort of protection. » Oh look, the humans have learned a new trick! The idea that a charm might protect you from danger is not a new one. In the dark ages people would use hexes or brew special potions to ward off evil. In the twentieth century you could buy colored rabbits feet at the counter of a convenience store. For as long as man has feared the unknown he has devised ways to stop its influence. Charms are a new style of foci that come in two varieties. There is the standard Spell Defense Charm, and then the slightly more complicated Shielding Charm. To use either type, a mage pays the activation cost and gives the charm to someone. That person is then able to be defended by spell defense or shielding (depending on the type of focus) regardless of distance or line of sight. The recipient can literally travel anywhere within the manasphere and still be accessible for protection by the mage that owns the charm. It seems the only connection required is that astral space connect the mage and the focus in some way. Charms have all of the standard drawbacks of a focus. They are astrally active while activated, they count against the activator's total for focus addiction, and they may be used as a material link against the mage. As long as the charm is active the activating mage may sense any magical attack that targets the holder of the charm as if they were already being protected by spell defense. The mage may choose whether or not he wishes to allocate spell defense for the target. If the mage has not already allocated spell defense dice, or is otherwise active he or she must take the necessary actions to allocate spell pool and Sorcery dice to spell defense. All Charms have a rating. The rating is the maximum number of dice that may be used to aid the charm's holder. Once that number has been met, either all at once or over time, the charm becomes inert. At that time a magician must rebind the focus in order for it to work again.
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