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Introduction
Every GM needs to rely on some pre- created NPCs from time to time, but
repeatedly pulling out the same old street sam can be downright embarrassing.
So for gamemasters, and those looking for a new twist on the old standbys,
we offer seven samurai archetypes for your enjoyment. Each archetype will
be preceded by several topics:
Concept
The basic idea behind the archetype.
Rules
The rules used to create the archetype. This includes which system was
used to create the archetype and lists any non-standard rules used. Some
of these archetypes are not exactly by the book, but any rules transgressions
are well-labeled. For example, by-the-book archetypes may not begin with
any item with a rating greater than 6 or an availability greater than
8 (p. 60, Shadowrun 3rd Edition). Items that violate this rule will be
marked with a *. In Third Edition, bioware is more balanced than before,
so is no longer explicitly prohibited by rules for starting characters;
however, the previously mentioned rules for availability apply to bioware
for archetypes, as do the rules for Essence Index (p. 77, Man & Machine).
As many campaigns use house rules preventing bioware for starting characters,
the archetypes presented here are not as bioware intensive as they could
be.
Alternates
Some archetypes list quick modifications that could be made.
Cost
This describes the priorities chosen or the point distribution for the
archetype.
All archetypes are given two free level one contacts (p. 61, Shadowrun,
3rd Edition). The archetypes described here include these two contacts
in their contact count. All characters begin with 3d6 x 100¥ in cash.
This is listed for each archetype's starting cash, plus 10% of any tech
money left over (p. 63, Shadowrun, 3rd Edition).
All characters start with a number of points for language skill equal
to their intelligence times 1.5, rounded down (p. 91, Shadowrun 3rd Edition).
Any vehicles are priced using the prices from Rigger 3, which features
very different prices than earlier books.
2060 Samurai
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Attributes
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B
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Q
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S
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C
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I
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W
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R
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ID
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E
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BI
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EI
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6 (8)
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6 (7)
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6 (7)
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2
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5
|
5
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5 (9)
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1 (3)
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0.04
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0
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3.04
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Dice Pools
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Combat
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8
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Active Skills
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Knowledge Skills |
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Bike
|
2
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Chemistry
|
3
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Edged Weapons
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3
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Criminal Organisations
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3
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Etiquette (Street)
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1 (3)
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Economics
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3
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Kung Fu *
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6
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Gourmet Cooking
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5
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Pistols
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6
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Law
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3
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SMG
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5
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Megacorporate Security
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4
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| Stealth |
4 |
Police Procedures |
4 |
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Language Skills |
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English |
5 |
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Japanese |
2 |
| * [kick attack, whirling, whirling-edged
weapons] |
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Concept: An update of the SR2 Street Samurai archetype, using
the same priorities.
Rules: Standard priority system. Martial Arts rules from Cannon
Companion.
Alternates: Can be made an ork or dwarf without the corresponding
attribute changes affecting the cost of skills.
Cost: Attributes A, Tech B, Skills C, Magic D, Race E (human)
Cyberware
- Cybereyes (alphaware)
- [with lowlight, flare compensation, thermographic and rangefinder]
- Datajack (alphaware)
- Dermal Sheath: 1 (alphaware)
- [+1 impact armor]
- Muscle Replacement: 1 (alphaware)
- Skillwires
- [Max rating: 3, Max memory: 27Mp]
- Smartlink II (alphaware)
- Wired reflexes: 2
- [with Reflex Trigger]
Contacts
Choose (2) contacts
Lifestyle
One month middle lifestyle prepaid
Gear
- Bug Scanner: 6
- Colt Cobra TZ-110
- [caseless, smartgun II, 3 clips]
- Colt Manhunter
- [caseless, smartgun II, 5 clips, silencer, concealable quick-draw
holster]
- Cougar Short Blade
- Dart Pistol
- [smartgun II, 4 clips narcoject, concealable quick draw holster]
- Doc Wagon Contract: Basic Service
- Franchi SPAS-22
- [40 rounds stun, 40 rounds regular]
- Harley Scorpion
- [anti-theft 6]
- Pocket Secretary
- [broadcast encryption 2]
- Secure Jacket
- Skillsoft Jukebox
- [4 ports, 108 Mp]
Activesoft: Car 3
Activesoft: Computer 3
Activesoft: Shotgun 3
- Sword
- Starting Cash: (3d6 x 100¥) + 14¥
Bug Hunter
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Attributes
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B
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Q
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S
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C
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I
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W
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R
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ID
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E
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BI
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EI
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6 (8)
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4
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7
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1
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3
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6
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3 (7)
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1 (3)
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0.04
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0
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3.04
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Dice Pools
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Combat
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6
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Active Skills
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Knowledge Skills |
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Athletics
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3
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Biology
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3
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Bike
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2
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Chemistry
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4
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Car
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2
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Classic Music
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2
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Computers
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3
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Insect Spirits
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3
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Edged Weapons
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6
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Simsense Starlets
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2
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| Etiquette |
3 |
Language Skills |
| Karate |
5 |
English |
4 |
| Focus Will |
2 |
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| Full Offense |
2 |
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| Launch Weapons |
4 |
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| Pistol |
4 |
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| Stealth |
6 |
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| Thrown Weapons |
4 |
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Concept: Specialist in seeking and destroying insectspirits.
Rules: Standard priority system. Martial Arts rules from Cannon
Companion. Some non-official equipment (marked with ).
Cost: Skills A, Tech B, Attributes C, Race D (ork), Magic E
Cyberware
- Chemical Analyzer: 6 (alphaware)
- Datajack (alphaware)
- Dermal Sheath: 1
- [+1 impact armor]
- Display link (alphaware)
- Filtration System: 4
- [Blood]
- Gas Spectrometer: 6 (alphaware)
- Headware Memory
- [60Mp]
- Orientation system
- Wired Reflexes: 2
- [with Reflex trigger]
Contacts
Choose (7) contacts
Lifestyle
Two months low lifestyle prepaid
Gear
- Ares Viper
- [6 clips, concealable quick draw holster]
- Armtech Mgl-6
- [6 "stink bomb" minigrenades, 6 insecticide minigrenades]
- Binder: 6
- [vs. insect spirit venom, 10 doses]
- Camouflage Armor Jacket
- [urban, 5/3]
- Chemical Analyzer Program: 6
- [49Mp, in headware]
- Climbing Gear
- [harness, kit, gloves, 50m rope]
- Combat Axe
- Cougar Long Blade
- Dart pistol
- [4 clips insecticide darts, 4 clips narcoject darts]
- Doc Wagon Contract: Basic Service
- Forearm Guards
- [+1 impact armor vs. melee attacks]
- Form Fitting Armor
- [full suit, 4/1]
- Hyundai Offroader
- [anti-theft: 6]
- Katana
- Pocket secretary
- Sony Abacus
- 12 Shuriken
- [coated with insecticide]
- Starting Cash: (3d6 x 100¥) + 114¥
Hardboy
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Attributes
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B
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Q
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S
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C
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I
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W
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R
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ID
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E
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BI
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EI
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4 (5)
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6 (8)
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5 (8)
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1
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3
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5
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4 (9)
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1 (3)
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0.71
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2.0
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3.71
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Dice Pools
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Combat
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7
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Active Skills
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Knowledge Skills |
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Assault Rifles
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6
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Champagne
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3
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Brawling
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4
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Criminal Organizations
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3
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Car
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2
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Cybertechnology
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3
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Edged Weapons
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5
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Economics
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3
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Electronics
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3
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Lone Star Tactics
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3
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| Intimidation |
3 |
Language Skills |
| Launch Weapons |
3 |
English |
4 |
| Pistols |
6 |
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| Shotguns |
6 |
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Concept: An over-the-top, munchkinesque, non-subtle, heavy combat
samurai. Not suitable for all campaigns.
Rules: Standard priority system. This archetype is a rule-bender,
more suited for heavy opposition than as a player character. Some equipment
beyond availability 8 (marked with *). Starts with bioware. Note that
not all weapons listed can be carried or mounted simultaneously.
Alternates: The articulated arm takes up all of the ECU from the
cyber torso. If removed, these ECU could be replaced with Body plating.
Removing the arm (and, therefore, the DNI, router and arm-mountable guns
as well) frees 127,118¥ and 0.23 Essence. The torso and skull could
then support 8 points of ablative plating (yielding a +3/+3 to armor when
intact), an extra level of Muscle Augmentation and two extra levels of
Muscle Toner, with 1,118¥ left over.
Cost: Tech A, Attributes B, Skills C, Magic D, Race E (human)
Cyberware
- Cybereyes
- [with low light, thermographic, flare compensation, rangefinder]
- Cyberskull (alphaware)
- [obvious, +3 bonus for Intimidation]
- Cybertorso (alphaware)
- [obvious, articulated arm*]
- DNI
- [to articulated arm]
- Router
- [ports to DNI, smartgun, eyes]
- Smartgun II (alphaware)
- Wired 2 (alphaware)
- [with reflex trigger]
Bioware
- Muscle Augmentation: 3
- Muscle Toner: 2
Contacts
Choose (8) contacts
Choose (1) buddy
Lifestyle
One month high lifestyle prepaid
Gear
- Ares Alpha Combat Gun
- [5 clips, mini-grenades: 8 smoke, 8 IPE offensive, 8 IPE defensive
HE]
- Ares HVAR*
- [DNI adapted to articulated arm, caseless, smartgun II, 6 clips
regular, 6 clips gel rounds]
- Ares Predator III
- [caseless, smartgun II, 4 clips, concealable quick draw holster]
- Ares Roadmaster
- [anti-theft: 6, runflat dual-purpose tires]
- Combat Axe
- Dart rifle
- [DNI adapted to articulated arm, smartgun II, 2 clips narcoject]
- Doc Wagon Contract: Gold
- Medkit
- Mossberg CMDT
- [cyberchoke, smartgun II, 5 clips]
- Pocket Secretary
- [broadcast encryption: 2]
- Secure Jacket (5/3)
- Stun Baton
- Starting Cash: (3d6 x 100¥) + 7¥
Pit Fighter
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Attributes
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B
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Q
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S
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C
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I
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W
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R
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ID
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E
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BI
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EI
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6 (8)
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5 (6)
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6 (9)
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4
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3
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3
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4 (13)
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1 (3)
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0.84
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3.7
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3.84
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Dice Pools
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Combat
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6
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Active Skills
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Knowledge Skills |
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Car
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3
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Entertainment Politics
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3
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Edged Weapons
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4
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Gambling
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3
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Etiquette (Entertainment)
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2 (4)
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History (Roman)
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2 (4)
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Muay Thai
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6
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Medicine
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3
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Close Combat
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Yakuza Politics
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3
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| Kip Up |
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Language Skills |
| Negotiations |
3 |
English |
3 |
| Pistols |
3 |
Japanese |
1 |
| Pole Arms/Staffs |
6 |
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Concept: A highly augmented gladiator, geared toward hand-to-hand
combat. Perhaps thought of best as a lethal professional wrestler or mixed
martial artist.
Rules: Standard priority system. Martial Arts rules from Cannon
Companion. Starts with bioware.
Alternates: Can be made an ork or dwarf without the corresponding
attribute changes affecting the cost of skills.
Cost: Tech A, Attributes B, Skills C, Magic D, Race E (human)
Cyberware
- Ceramic Bone Lacing (alphaware)
- [+2 impact armor, (Str+3) M unarmed]
- Cybereyes
- [with flare compensation, thermal, lowlight]
- Reaction Enhancer: 4
- Wired Reflexes: 2 (alphaware)
- [with reflex trigger]
Bioware
- Muscle Augmentation: 2
Orthoskin: 3
- [+2/+1 armor]
- Suprathyroid Gland
Contacts
Choose (4) contacts
Lifestyle
- Two months high lifestyle prepaid
- [suprathyroid increases lifestyle costs by 40%]
Gear
- Combat Axe
- Doc Wagon Contract: Basic Service
- Eurocar Westwind 2000 Turbo
- [anti-theft: 6 w/ shock, runflat tires, 4 electronics ports]
- Forearm Guards
- [+1 impact vs. melee attacks]
- Morrissey Alta
- [5 clips]
- Pocket Secretary
- Secure Ultra-Vest
- Telescoping Staff
Starting Cash: (3d6 x 100¥) + 77¥
Quick Troll
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Attributes
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B
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Q
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S
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C
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I
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W
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R
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ID
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E
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BI
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EI
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8 (11)
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4
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9
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1
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2
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5
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3 (12)
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1 (3)
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0.1
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-
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-
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Dice Pools
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Combat
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5
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Active Skills
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Knowledge Skills |
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Aikido
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6
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Criminal Organizations
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2
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Sweep
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Cuisine
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2
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Throw
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Fashion
|
2
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Whirling
|
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Law
|
2
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Assault Rifle
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6
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Security Procedures
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2
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| Bike |
2 |
Language Skills |
| Etiquette (Street) |
1 (3) |
English |
3 |
| Pistols |
6 |
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| Pole Arms/Staffs |
6 |
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Concept: A very fast, and somewhat stylish, troll.
Rules: Point-based design system from Companion.
Cost: Points spent on attributes (52), skills (33), metahumanity
(10, troll) and tech (25).
Cyberware
- Dermal Sheathing: 1
- Reaction Enhancer: 5
- Smartgun II
- Wired Reflexes: 2
- [with reflex trigger]
Contacts
Choose (6) contacts
Lifestyle
Three months high lifestyle prepaid
Gear
- Browning ultra-power
- [caseless, smart II, 5 clips]
- Forged identity: 6
- Form-fit body armor
- [full suit (4/1)]
- Honda Viking
- [anti-theft: 6]
- Pocket secretary
- Trés chic clothing
- Samopal vz 88V
- [caseless, smart II, 5 clips]
- Starting Cash: (3d6 x 100¥) + 42¥
Stealth Samurai
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Attributes
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B
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Q
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S
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C
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I
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W
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R
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ID
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E
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BI
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EI
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6
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4
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3
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5
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3 (5)
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3
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4
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1 (3)
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6.0
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8.3
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9.0
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Dice Pools
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| Combat |
6 |
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Task
|
1
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Active Skills
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Knowledge Skills |
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Computers
|
3
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Corporate Finances
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3
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Electronics
|
3
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Megacorporate Politics
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3
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Etiquette
|
3
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Pop Culture
|
3
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Pistols
|
5
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Security Procedures
|
3
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| Stealth |
5 |
Language Skills |
| Tae Kwon Do |
6 |
English |
6 |
| Kick |
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Read/Write |
4 |
| Multi Strike |
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| Sweep |
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Concept: A samurai with difficult-to-detect-augmentation, geared
towards corporate infiltration missions.
Rules: Standard priority system. Starts with bioware.
Alternates: Can be made an ork or dwarf by reducing the Etiquette
skill by one. If such a change is made, the Cat's Eyes system may also
be eliminated in favor of three extra contacts.
Cost: Tech A, Attributes B, Skills C, Magic D, Race E (human)
Bioware
- Cat's Eyes
- Cerebral Booster: 2
- Damage Compensator: 2
- Enhanced Articulation
- Mnemonic Enhancer: 3
- Nephritic Screen
- [+1 Body and -1 Power vs. toxins and pathogens]
- Orthoskin: 3
- [+2 ballistic/+1 impact]
- Synaptic Accelerator: 2
- Toxin Extractor: 3
- [-3 Power vs. toxins]
- Tracheal Filter: 3
- [-3 Power vs. gas]
- Trauma Damper
Contacts
Choose (6) contacts
Lifestyle
Two months mid lifestyle prepaid
Gear
- Dart Pistol
- [5 clips narcoject, concealable quick draw holster]
- Ford Americar
- Form Fitting Armor
- [full suit (4/1)]
- Keypad Sequencer
- Microtronics Kit
- Pocket Secretary
- Starting Cash: (3d6 x 100¥) + 7¥
Sub Samurai
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Attributes
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B
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Q
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S
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C
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I
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W
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R
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ID
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E
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BI
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EI
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5 (6)
|
4
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4
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4
|
4
|
3
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4 (6)
|
1 (2)
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0.01
|
0
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3.01
|
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Dice Pools
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| Combat |
5 |
|
Active Skills
|
Knowledge Skills |
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Kung Fu
|
4
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Philosophy
|
4
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Blind Fighting
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Literature
|
3
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Multi Strike
|
|
Megacorporate Politics
|
4
|
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Negotiations
|
4
|
Investing
|
4
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| Etiquette |
3 |
Gang Identification |
2 |
| Pistols |
4 |
Magic Background |
2 |
| Edged Weapons |
4 |
Language Skills |
| Car |
4 |
English |
6 |
| SMGs |
6 |
Read/Write |
6 |
| Stealth |
4 |
|
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| Demolitions |
4 |
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| Computer |
3 |
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| Diving |
4 |
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Concept: An elf samurai, built for underwater action.
Rules: Standard priority system.
Cost: Skills B, Tech B, Race C (elf), Attributes D, Magic E
Cyberware
- Air Filters: 6
- Balance Augmenter
- Cyberears
- [high-frequency, amplification, damper]
- Cyberfins
- Datajack (alphaware)
- Internal Air Tank (alphaware)
- [tracheal vent]
- Kevlar Bone Lacing (alphaware)
- [+1 ballistic]
- OXSYS Cybergill
- Smartlink II (alphaware)
- Wired Reflexes: 1
- [stepped reflex trigger]
Contacts
Choose (4) contacts
Lifestyle
Two months high lifestyle prepaid
Gear
- Ares Predator III
- [caseless variant, concealable quick draw holster, 4 clips, silencer]
- Bug Scanner: 6
- Cougar Fineblade Knife, Long Blade
- Doc Wagon
- Eurocar Westwind 2000
- [anti-theft-6, runflat tires]
- Forged Credstick: 5
- Ingram Warrior-10
- [caseless, smartgun II, gas vent 4, concealable quick draw holster,
5 clips]
- Pocket Secretary
- Secure Long Coat
- 6 Stim Patches: 6
- 2 Trauma Patches
- Starting Cash: (3d6 x 100¥) + 3777¥
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